Rock your way through eight hellish levels while collecting trophies and absorbing the lost souls of the damned.

See if you have what it takes to escape through the deepest reaches of the underworld.

Use the thrash jump mechanic to dice up enemies and grind down the baddest of bosses, thanks to the incredible speed you can reach via the radical physics engine.


This game was made in two weeks for the annual AGBIC game jam.

Game and art - Luke Vincent

Music - Jace Hampton and Nic Fricke, the __ Cousins

Physics engine - PixelMonkey

Rated 5.0 out of 5 stars
(1 total ratings)
AuthorLuke Vincent
Made withConstruct
TagsAction-Adventure, Fast-Paced, Gothic, Physics, Violent
Average sessionA few minutes
AccessibilityColor-blind friendly, High-contrast


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This is pretty fun! It took some playing to figure out...I would have liked to see some basic instructions so I could jump into the action sooner. I like all the weird level features, admittedly a lot of them seem to come from Sonic, but as we all know imitation is how games get made! It has a cool semi-cute-semi-horror aesthetic, the tunes are good too. There were a few bits where it almost seemed more like Tony Hawk than Sonic, which in my view is good, since a bit of variety in the gameplay is a good thing. That brings me to my next point; is the idea to collect all the souls? Then you could make it a puzzle to go through the level and find all of them; this would contrast with a purely Sonic-type game where you just try to get through to the end.

I guess there are a lot of different ways you could expand this game. I think it'd be cool to see it develop!

this game is very fun and interesting, also i loved the music

Fun game, thanks for making it!